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Hierarchy For All Packages
Package Hierarchies:
game
,
game.collision
,
game.motion
,
game.pubsub
,
game.time
Class Hierarchy
java.lang.Object
game.pubsub.
BasePublisher
<E> (implements game.pubsub.
Publisher
<E>)
game.time.
Clock
(implements java.awt.event.ActionListener)
game.collision.
CollisionDetector
(implements game.pubsub.
Subscriber
<E>)
game.
Piece
game.
Ball
game.
Boundary
game.
Brick
game.
Paddle
game.
BoundingBox
game.time.
ClockTick
(implements game.pubsub.
PubSubEvent
)
game.collision.
Collision
(implements game.pubsub.
PubSubEvent
)
game.collision.
CollisionHandler
(implements game.pubsub.
Subscriber
<E>)
game.collision.
BallHitsBoundary
game.collision.
BallHitsBrick
game.collision.
BrickHitsFloor
game.
Controller
game.time.
Epoch
game.pubsub.
PieceEvent
(implements game.pubsub.
PubSubEvent
)
game.motion.
PieceMover
(implements game.pubsub.
Subscriber
<E>)
game.
PieceViz
(implements game.pubsub.
Subscriber
<E>)
game.
CircViz
game.
RectViz
(implements game.pubsub.
Subscriber
<E>)
game.motion.
Stationary
(implements game.motion.
Trajectory
)
game.motion.
ConstantVelocity
game.motion.
ConstantAcceleration
(implements game.motion.
Trajectory
)
game.time.
Time
nip.Tool (implements java.awt.event.ActionListener, javax.swing.event.MouseInputListener)
game.
Main
Interface Hierarchy
game.pubsub.
Publisher
<E>
game.pubsub.
PubSubEvent
game.pubsub.
Subscriber
<E>
game.motion.
Trajectory
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